EasyBot Cloud
  • Changelog
  • Scripts
  • Premium
  • Dashboard
  • FAQ
  • Tutorial
  • Download
EasyBot Cloud

Cloud-synced bot suite for OTClient - automate the grind, play from anywhere.

Join our Discord
ProductHomeChangelogScriptsSupported ServersPremiumDashboardTutorialFAQDownload
LegalTerms of ServicePrivacy PolicyRefund Policy
© 2026 EasyBot Cloud. All rights reserved.Payments securely processed by Stripe.

API

Scripting API

This is the full Lua API your scripts can use - pulled straight from the OTClient client (luafunctions.cpp). Everything the client exposes to Lua is listed on the left.

It comes in two shapes:

  • Globals - singletons such as g_game, g_map, g_creatures. Called directly, e.g. g_game.getLocalPlayer().
  • Objects - values you get back, such as Creature, Item, Tile, Container. Called with a colon on an instance, e.g. g_game.getLocalPlayer():getMana().

Browse or search on the left, then click any function for a short description and a ready-to-copy example. You wire these into macros in the Scripts tab with macro(intervalMs, "Name", fn) - the macro runs on its interval while its toggle is ON.

To make a bot module or Tools toggle follow the macro, pass status to easybot_module. Macro ON switches the target ON; macro OFF or script unload switches it OFF.

Control CaveBot with macro status
macro(1000, "CaveBot", function()
  easybot_module("cave", status)
end)
Example script - Rainbow outfit
macro(3000, "Rainbow outfit", function()
  if not g_game.isOnline() then return end
  local p = g_game.getLocalPlayer()
  if not p then return end
  local o = p:getOutfit()
  o.head = math.random(0, 132)
  o.body = math.random(0, 132)
  o.legs = math.random(0, 132)
  o.feet = math.random(0, 132)
  g_game.changeOutfit(o)
end)